The Body Of Work.
I started and finished this process with a broad form of questioning, why do I create and what strange space do I occupy in graphic design. And if that space does not exist for me to occupy in the graphic design community, why should it?  In a very transparent way the reason I have always created was one for only self benefit, it is the only necessary action I know of. There is a cycle to my processes and I feel incapable of anything if I am not creating something new. My process is one revolving around experimentation where I learn more from myself the more I create new images. I create these complicated images to not take what I see for simply that. Through creating there is an extension of myself, through giving in to tools that I know less about I can create something that I could not before alone. I love to watch images deteriorate in Photoshop because they become something that does not exist in the world. Its like revealing something that is underneath the images. It either reveals something that wasn’t seen in the image or isn’t seen in the tools that we use.
A Swarm Of Pixels video accompanying the installation.
I think of design as high propagation of images and I think of that propagation as something surrounding simply selling something. “Designers are most often taught to reduce ideas to their essence, but in fact that process too often results in the reduction of the ideas to only one of their parts.” For this reason I think of a lot of design as exclusive, clear simple rather than personal, ambiguous and complex, which is a space that I want to foster in Graphic Design. The idea of the multiple reinforces my process in the way of creating images that surround themselves. Where most designers work may move towards reduction and distilling an idea my work is propelled by an additive principle. I believe that the viewer is encouraged to have multiple or alternative reactions through experiencing a multitude.
A video listing the many neologisms influencing the body of work.
These images come from the tiles of a large tapestry. Within them are separate tapestries. They are representative of a different way of creating.They are built of screen-shot, small and large, edited image, stretched images from the past, imperfect replication of images through bitmapping, rasterizing, image tracing and simply pressing the mosaic effect button. I see the act of this processes as a new form of ownership. I see a Bitmap as a deterioration of a pixel, an unfamiliar image, a poor-image. Instead of being a well produced image to be Systematically reappearing in the world through a commercial source to propagate the world. These images being created in commercial processes are simulacrum of reality A poor image may not resemble reality but it is not a distilled one.
Production of these images has evolved my philosophy as well. The idea of the deterioration of an image, of an image not being a singular thing. of an idea transforming just by the natural effects of translation. The pixel becomes something as natural and vulnerable as the human body as the mind
As memory. The faults in nature allow a multitude. Allow a complicated identity to come from something more singular. An errant idea compressed, reproduced, ripped, remixed, as well as copied and pasted into other channels of distribution.Thrust into digital uncertainty, ends towards abstraction one even doubts whether it could be called an image at all. Only digital technology could produce such a dilapidated image in the first place. It is an image. It is something representing a human idea. A processes. It defines most of what we see but in a revealed way. Through degrading we see how the entirety of the world is made the same as these vagabonds trash that washes up on the digital economies’ shores.
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